1. Loading project frozen on "Load Scripting Assemblies" - Unity Engine
3 jul 2021 · Had this same problem. Killed Unity, deleted the Library / ScriptAssemblies folder and re-opened. Took a while but Unity did open. Hope that ...
Can’t get my project open, Unity completely hangs on “Load Scripting Assemblies”. The editor log says nothing of value, the last message is “Application.AssetDatabase.Refresh Start”. It runs forever, eventually running up the memory to 100% and blackscreening my computer. On the latest 2020 LTS, URP, recently started using Unity Accelerator, and also have imported the Google Mobile Ads SDK which could be part of the issue here. Platform is Android. Have tried with internet disabled in case it...
2. Reload Script Assemblies upon every Play/Stop in empty project
6 jan 2022 · Go into Project Settings > Editor > Enter Play Mode Settings you can turn off Domain Reload. Play becomes instant.
I want to raise the issue of “Reload Script Assemblies” popup again. It turns to really critical one. In my case, almost clean (1 script) project popups up “Reload Script Assemblies” popup every time I enter Play mode. (attaching GIF) Though there is a related thread devoted to discussion of increased compilation times “when changing one C# script” The issue seems to be more critical
3. Unity Annoying slow "Reload script assemblies" every single time
10 jul 2022 · I have to make sure i have the Project Settings > Editor > Enter Play Mode Settings options, Reload Domain and Reload Scene disabled just to be ...
Ok, i’m getting tired of this issue. Every single change made into any project (even a new one), the simplest one as adding a new script prompts this window “Hold on - Reload Script Assemblies” from several seconds to minutes. It only seems to happen on unity 2021 and onwards no matter the version. It happens on NEW EMPTY PROJECTS ffs. The moment i add a new script, the moment i save changes on a script, the moment i press Play button, etc that windows interrupts the workflow. I have to make s...
4. Reloading Script Assemblies takes a long time, and keeps getting slower
22 jan 2022 · Same here, sometimes it does not require any script change and the “reload script assemblies” popup show up and freezes Unity for 20~30 seconds, ...
On 2020.2.21f on Windows, and Reloading Script Assemblies happens every time I compile, and is now taking 40 seconds each time. With script compilation and reloading script assemblies and updating the editor, it now takes about 60 seconds every time I change a piece of code. I recreated this project from my main project just to get this time down, and with BOTH compiling and reloading script assemblies it was at 100 seconds in the large project. The large project was big, at 150GB, and had many...
5. Editor is stuck on loading scripting assemblies when ... - Unity Issue Tracker
26 jun 2021 · Editor is stuck on loading scripting assemblies when there is a .meta file of non existent asset and Asset Database V2 is used.
How to reproduce: 1. Extract and open attached project "game.tgz" Expected result: Editor loads Actual result: Editor is stuck on lo...
6. Reload script assemblies take a long time even if it is a new project
8 okt 2022 · In short, remove all packages you don't need, use assemblies, and don't load your project to the gills with plugins if you can help it.
I found that reload script assemblies took a lot of time after the project modified the code. To verify the problem, I created a new empty project and created a new script to test, It’s still take a long time (2s~5s). test in 2021.3.10 I remember clearly that in the previous version, when you had very few scripts, you could compile the code very quickly and not so slowly I dont know why I cant link this video .
7. Project stuck on "Load Scripting Assemblies" - Unity Discussions
1 apr 2024 · This happens about 2-4 times per hour and requires task manager kill of the process and restarting Unity. Why is Unity such a dumpsterfire?
This happens about 2-4 times per hour and requires task manager kill of the process and restarting Unity. Why is Unity such a dumpsterfire? 20.30.3.41f1
8. Current stage of the "Reload Script Assemblies" problem in 2023
24 aug 2023 · The first solution I found was to disable auto refreshing, so I can manually do Ctrl+R to compile + reload script assemblies only when needed.
Reload Script Assemblies time grows more and more with the project growth. It has been some time since it started to be a problem for me. The first solution I found was to disable auto refreshing, so I can manually do Ctrl+R to compile + reload script assemblies only when needed. Time has passed, and reload time increased such that, even with manual refreshing, it is still problem. I have now 30-35 seconds of reload time + 15-18 seconds to enter play mode. The time itself is not that much but ...
9. The Editor freezes on the "Reload Script Assemblies" window when ...
14 mrt 2024 · 1. Open the attached "PROJECTFILE" project · 2. Open the "Assets/Scenes/SampleScene.unity" scene · 3. Enter the Play mode · 4. Exit the Play mode
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. Enter the Play...
10. Reload script assemblies taking 3-5 minutes - Unity Discussions
29 nov 2021 · [Edit] It did not work. Whenever it tries to compile, it gets stuck. Changing the Sourcecode leads to a Reload Script Assemblies of death.
Hi there, this is literally preventing me from working now, creating a script, deleting or even adding a single word to a script results in several minutes to compile, I have looked into setting up assembly definitions but no joy with that, cleaned out unused assets and scripts. I looked into the profiler but couldn’t find much information. My project is relatively big but still this seems like an absurd amount of time and makes productivity impossible and up until recently wasn’t this bad. Any ...
11. Reload Script Assemblies pops up constantly in newer versions
1 aug 2022 · You can also turn of Auto-Refresh and manually invoke it with CTRL-R when you do want Unity to recompile/reload. 1 Like. CyberKn1ght August 2 ...
I have used editor version 2019 for a while, but decided to upgrade recently; However, whenever I try any newer versions, I get a very annoying “Reload Script Assemblies” window popup. It happens every time I change a script and save and go back to the editor, and takes about 2-3 seconds. Its fast so it doesn’t exactly interrupt my workflow, but its extremely annoying since it pops up every single time I change anything, not depending on the project size or script size, so even if I add one sing...
12. Reload Scripts Assemblies (busy for long time) Unity Freezes
4 sep 2024 · Unity Freezing: How to Fix "Reload Scripts Assemblies" Slowdowns · Reduce Redundancy: Analyze your scripts for redundant code and remove it to ...
Unity Freezing How to Fix Reload Scripts Assemblies Slowdowns Have you ever encountered Unity freezing for an extended period while Reload Scripts Assemblies is
13. Reload script assemblies stuck - Unity Discussions
16 sep 2022 · There is no common cause for this issue between my projects. Sometimes removing specific packages like OpenXR and Oculus will fix it, but ...
I’ve been dealing with this issue for months now. I’m developing VR game using OpenXR. This happens randomly midway working on project. Even when it was working just fine before with no code changes. Whenever pressing play, the reload assemblies will pop up for 5 seconds, and the Editor will freeze. No error. Task Manager shows the Editor is not responding. Sometimes if I wait long enough the scene might play. I’ve tried for hours to find the cause of this. There is no common cause for this i...
14. Reloading Assemblies takes too long - Help - Speckle Community
8 aug 2023 · Details: Saving changes in scripts, adding new objects, changing prefabs, triggers a assembly reload in unity starting a process that takes ...
Objective: Development, using Speckle for receiving models in Unity. Issue: Constant Editor freezes. Details: Saving changes in scripts, adding new objects, changing prefabs, triggers a assembly reload in unity starting a process that takes anything from 5 minutes to sometimes 15 minutes to end. The same problem does not exist in other unity project (of the same editor version). The Project I am using now is a clone of the Speckle playground pulled from speckle - unity github, and the changes ...